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The Art of Game Design: A Book of Lenses, Third Edition 3rd Edition by Jesse Sch

Description: FREE SHIPPING UK WIDE The Art of Game Design by Jesse Schell Written by one of the worlds top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster. Author Biography Jesse Schell is professor of entertainment technology for Carnegie Mellon Universitys Entertainment Technology Center (ETC), a joint masters program between Carnegie Mellons College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and masters degree in information networking from Carnegie Mellon. In 2004, he was named as one of the Worlds 100 Top Young Innovators by MITs Technology Review. Table of Contents Ch 1 In the Beginning, There Is the Designer. Ch 2 The Designer Creates an Experience. Ch 3 The Experience Takes Place in a Venue. Ch 4 The Experience Rises Out of a Game. Ch 5 The Game Consists of Elements. Ch 6 Ch 7 The Elements Support a Theme. Ch 8 The Game Begins with an Idea. Ch 9 The Game Improves through Iteration. Ch 10 The Game Is Made for a Player. Ch 11 The Experience Is in the Players Mind. Ch 12 The Players Mind Is Driven by the Players Motivation. Ch 13 Some Elements Are Game Mechanics. Ch 14 Game Mechanics Must Be in Balance. Ch 15 Game Mechanics Support Puzzles. Ch 16 Players Play Games through an Interface. Ch 17 Experiences Can Be Judged by Their Interest Curves. Ch 18 One Kind of Experience Is the Story. Ch 19 Story and Game Structures Can Be Artfully Merged with Indirect Control. Ch 20 Stories and Games Take Place in Worlds. Ch 21 Worlds Contain Characters. Ch 22 Worlds Contain Spaces. Ch 23 The Look and Feel of a World Is Defined by Its Aesthetics. Ch 24 Some Games Are Played with Other Players. Ch 25 Other Players Sometimes Form Communities. Ch 26 The Designer Usually Works with a Team. Ch 27 The Team Sometimes Communicates through Documents. Ch 28 Good Games Are Created through Playtesting. Ch 29 The Team Builds a Game with Technology. Ch 30 Your Game Will Probably Have a Client. Ch 31 The Designer Gives the Client a Pitch. Ch 32 The Designer and Client Want the Game to Make a Profit. Games Ch 33 Transform Their Players. Designers Have Certain Responsibilities. Ch 34 Each Designer Has a Purpose. Details ISBN1138632058 Author Jesse Schell Publisher Taylor & Francis Ltd Edition 3rd ISBN-10 1138632058 ISBN-13 9781138632059 Format Paperback Imprint CRC Press Place of Publication London Country of Publication United Kingdom Replaces 9781466598645 Subtitle A Book of Lenses, Third Edition Affiliation Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA Year 2019 Illustrations 241 Illustrations, color; 21 Illustrations, black and white DEWEY 794.8/1536 Textbook 1 Short Title The Art of Game Design Language English Publication Date 2019-08-27 AU Release Date 2019-08-27 NZ Release Date 2019-08-27 UK Release Date 2019-08-27 Pages 652 Edition Description 3rd edition Alternative 9781138632097 Audience Tertiary & Higher Education We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! 30 DAY RETURN POLICY No questions asked, 30 day returns! FREE DELIVERY No matter where you are in the UK, delivery is free. SECURE PAYMENT Peace of mind by paying through PayPal and eBay Buyer Protection TheNile_Item_ID:135986781;

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The Art of Game Design: A Book of Lenses, Third Edition 3rd Edition by Jesse Sch

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ISBN-13: 9781138632059

Book Title: The Art of Game Design

ISBN: 9781138632059

Item Height: 235mm

Item Width: 191mm

Author: Jesse Schell

Publication Name: The Art of Game Design: a Book of Lenses, Third Edition

Format: Paperback

Language: English

Publisher: Taylor & Francis LTD

Subject: Computer Science

Publication Year: 2019

Type: Textbook

Item Weight: 1275g

Number of Pages: 610 Pages

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