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For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or at least suggested, that Evermeet is ruled by Queen Amlaruil, and that her husband Zaor was murdered decades ago. Beyond this, little is known. Elves of Evermeet attempts to investigate and explain the inner workings of the elven island, and develop the realm as a setting for Forgotten Realms adventures. Until now, Evermeet has been reserved exclusively for the elves and officially closed to humans, dwarves, and other races. But this product will help you work Evermeet into your campaign and allow other PC races to visit, or at least interact, with the mysterious island. Included within are the following:new elven magics (for High Mages)elven NPCstips on playing Evermeet elvesgods and goddesses of the islandand adventure ideas for your own campaign! Bring the wonder that is Evermeet into your game with this sourcebook. It is a mystery no more! ***** Product History FOR5: Elves of Evermeet (1994), by Anthony Pryor, continues the series of FOR-series sourcebooks for AD&D 2e. It was published in April 1994. Expanding the FORs. FOR4: The Code of the Harpers (1993) dramatically changed the style of the prestige FOR supplements by focusing them more heavily on the Forgotten Realms. Evermeet continues with that trend by offering up a book that's all about the Realms from start to end. However, Evermeet is also quite similar to the traditional FR series, which had focused mostly on geographic areas and had just ended a long run (1987-93). Elves of Evermeet thus extensively details the island of Evermeet. However, it goes into more depth than the shorter FR books could, including extensive lists of NPCs and cultural details on Evermeet gods. The crunchy spells, magic items, character kits, and monsters of Evermeet, though geographically related, are also more typical of the FOR series. Physically, Evermeet matches the FOR books with its longer length, square binding, and gloss-on-matte cover. Evermeet actually doesn't include the FOR5 code anywhere on its trade dress because TSR abandoned its module codes in 1994, but it's universally accepted as the fifth book in the series because of its matching content, style, and format. Cross-Referencing the Supplements. Evermeet suggests that GMs may want to use many of the PHBR, DMGR, and FOR books to create a more complete gaming experience - showing the importance of the various prestige-format series to TSR In the early-to-mid-90s. Expanding the Elves. This book include full stats for the insular gold elves, the exuberant silver/moon elves, and the wild green elves of the Realms. As it turns out, they're largely similar to the gray, high, and wild elves of other worlds. Expanding the Realms. Ed Greenwood first mentioned Evermeet to the world in the "Into the Forgotten Realms" adventure in Dragon #95 (March 1985). There he said, "In all the hurly-burly of war, the elves, who for centuries barred men from entering their vast woods, suddenly vanished. The Elven Court formerly adjoined the Dales on the north and east. Rumor has it that all of the elves have traveled west overseas to Evermeet, the island kingdom of the elves, to be shut of men forever." It's a very Tolkienesque introduction to the elves' island sanctuary. After that, Evermeet got occasional mentions in Dragon and books like the Forgotten Realms Campaign Setting (1987). Meanwhile, elven culture and history were revealed in Elaine Cunningham's Elfshadow (1991) and Ed Greenwood's later The Ruins of Myth Drannor (1993). However, it was only in Doug Niles' novel The Coral Kingdom (1992) that Evermeet came onto center stage, when human adventurers actually taveled to the elven fortress. That was the extent of Evermeet's description prior to this supplement, which considerably expanded and detailed the lore of the island. Future History. Elaine Cunningham added more detail to Evermeet a few years later in her novel Evermeet: Island of Elves (1998). More recently, Evermeet got some attention in Richard Baker's trilogy Last Mythal (2004-06) and the Realms of the Elves anthology (2006). About the Creators. Author Anthony Pryor wrote extensively for TSR from 1991-96. In fact, 1994 was Pryor's "year of Forgotten Realms work": He contributed to five different Realms projects, most notably including the entire Marco Volo trilogy of adventures (1994).
Price: 32.95 USD
Location: Eugene, Oregon
End Time: 2025-01-31T07:41:45.000Z
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All returns accepted: ReturnsNotAccepted
Language: English
Book Title: Forgotten Realms
Book Series: Advanced Dungeons and Dragons
Author: Gary Gygax, Jeff Grubb, Aaron Allston
Publisher: Wizards of the Coast
Genre: Fantasy, Horror
Original Language: English
Country/Region of Manufacture: United States
Topic: Role Playing Games