Description: Exploring Videogames with Deleuze and Guattari by Ciara Cremin Estimated delivery 3-12 business days Format Hardcover Condition Brand New Description Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattaris non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Publisher Description Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattaris non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do.Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither virtual nor real exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts. Author Biography Colin Cremin lectures in sociology at the University of Auckland, New Zealand. He is the author of Capitalisms New Clothes: Enterprise, Ethics and Enjoyment in Times of Crisis published with Pluto Press in 2011, iCommunism published with Zero Books in 2012 and Totalled: Salvaging the Future from the Wreckage of Capitalism published with Pluto Press in 2015. His interests are in critical theory, particularly the work of Marx, Lacan, Frankfurt School, i ek and Deleuze and Guattari, and the utilising of concepts to examine recent developments in political economy, culture and society. Details ISBN 1138925527 ISBN-13 9781138925526 Title Exploring Videogames with Deleuze and Guattari Author Ciara Cremin Format Hardcover Year 2015 Pages 158 Publisher Taylor & Francis Ltd GE_Item_ID:97574725; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys
Price: 207.63 USD
Location: Fairfield, Ohio
End Time: 2024-12-13T06:00:52.000Z
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Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
ISBN-13: 9781138925526
Book Title: Exploring Videogames with Deleuze and Guattari
Number of Pages: 158 Pages
Language: English
Publication Name: Exploring Videogames with Deleuze and Guattari : Towards an Affective Theory of Form
Publisher: Routledge
Item Height: 0.6 in
Publication Year: 2015
Subject: Individual Philosophers, Sociology / General, General, Video & Electronic
Item Weight: 13.6 Oz
Type: Textbook
Author: Colin Cremin
Subject Area: Philosophy, Social Science, Games & Activities
Item Length: 9.4 in
Item Width: 6.3 in
Format: Hardcover